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3d artist (TEXTURING) – About the job

We are looking for a talented 3D artist, experienced in designing and applying textures.
Preparing a 3D model and UV map on our side, you just stick to textures and get paid for it.

What are we looking for in candidates?

  • Excellent skills in creating textures for characters, props and environment that fits our art style
  • Punctuality and engagement
  • Good communication and being open to feedback
  • Efficient workflow

What can you expect when working with us?

  • B2B contract with a market rate (if you live outside Poland you need to be able to issue an invoice)
  • Clearly defined tasks
  • The possibility of expanding the scope of cooperation at later stages of the project
  • Full flexibility of place and hours when you do your job

Selected candidates will be invited to a quick online call.

Recruitment process

FINISH A QUICK TASK AND SEND US YOUR PORTFOLIO

Remember, we look not only at the quality of your work, but also if it fits to our creative vision.

GET READY FOR A QUICK ONLINE CALL

Selected candidates will be invited to a quick online call.

EXPECT A FINAL DECISION WITHIN A WEEK FROM THE CALL

We don’t need weeks to make our call. You should receive a mail with our decision within a week.

TEXTURING – CHARACTERS DESIGN

The Darksiders genesis game is our benchmark when it comes to model quality. Ours may be a bit more simplified and have a bit less detail on the texture, but we make up for it with glowing unit elements.

Some examples:

TEXTURING – ENVIRONMENT

The focus is on hand-drawn textures, near-realistic proportions and a color scheme characteristic of the chaosverse, a medival fantasy set in the cosmic colors of the beyond. The enviro colors can be a bit stronger, while we avoid fairy-tale like in Torchlight 3. If we were to define the style in 1 sentence, it would read: “A little less fairy-tale/cartoon-like than in Torchlight 2 and 3.

Some examples:

Task – ESTIMATIONS

In the form below, we ask you to provide an estimate of the time required to produce each of the following 3 examples of similar quality.

The estimation should take into account the appropriate export of all textures (if many are needed) to png/jpg format, so that they can be used on the game engine. The creation of the UV map is on our side.

TASK 1 – Texturing of 2 props
An obelisk and a plaque. Both textures in identical colors and style, with both props glowing runes on the emission texture.

TASK 2 – Texturing of a character below, including the weapon

TASK 3 – Texturing the building below